one of the better performances from a genre that can easily turn into soul-crushing busywork.
dungeons are just 4 levels, including bosses, and take about 15-20 minutes each. persistent upgrades are minimal, with each mentorship providing just a small set of boosts that only become decisive around the second act of the game, at which point you've likely upgraded most of them to their second or third tier (only ray's feels like it's significantly better than anyone else's).
i rarely, if ever, felt like a run was "won" before it was finished - low weapon durability forces you to change strategies frequently, and there aren't any item synergies that can carry you through a run in spite of that.
the feeling you get of classing into a build in a more synergistic roguelite and having every element of a combo cohere into a critical mass is unmatched, but i can't help but feel it creates a hierarchy between items and compresses your options. going under strikes a really good balance between the progression of a roguelite and the variance and higher average skill ceiling of a beat em up, in that regard. unlike games like isaac though it actually has an ending that feels deserved rather than just a completion mark you happen upon. dunno if it was ever going to enter the canon of "good streamer games" or "good fandom games" but it certainly excels in the niche it carves out. i like it! and the music's very good too

Reviewed on Jun 21, 2024


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