A survival game grind more than a Pokemon game. The game integrates a bunch of mediocre game systems together to form an average playing experience. Movement, climbing, exploration, hunger and combat mechanics feel a league below other copycats but the addition of capturing different type of monsters in an open space and using them for traversal or base management is engaging. Co-op is Mandatory with its insane early game grind.

You dont ever feel like a Pokemon Trainer here. Your avatar does all the fighting with a monster controlled by AI. You never give it any direct orders unless youre riding them, and when that happens the stiffness of the controls hampers the experience. Capturing the Pals feels good most the time when the thrown ball does not have a mind of its own.

Exploration is not great either. Climbing, movement and stamina mechanics that are directly copied from Breath of the Wild are janky and unresponsive. Every cave is a procedural generated bore with uninteresting loot. The only thing that sets it apart is the fundamental change using a flying type Pal to move around the islands brings.

Maybe with a couple of years of work this can turn into a good game but with this developer's history of abandoning its Early Access games and funding its next game (look up Craftopia) tells me a big change aint happening, no matter if theres a million concurrent players.

Reviewed on Jan 21, 2024


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