Simogo's breakthrough game Year Walk infuses Swedish folklore, horror, and puzzles into a rapid experience whose atmosphere and, later, dread are significant precursors to the later games to follow. There's almost too minor a feeling to the game after its quick runtime (both playthroughs), yet the work embodies a combination of visual, aural, and intellectual delights which put it nigh close to the mobile game Florence, which remains my favorite mobile title. Sometimes a memorable hour is better than the gap-filled hours, tens or hundred, which accompany most work in this medium.

Reviewed on May 19, 2024


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