Doom 64, while not an id production, improves upon the lighting and atmospheric elements of Doom for the PlayStation by building its own collection of unique levels which feel as enjoyable as mainline entries in the series, even if they can feel somewhat lesser to Doom and Doom II. Aubrey Hodges score especially lends this more "horror" leaning work into a fascinating 3D world of sci-fi and hellbound combat arenas often calling back to those created by id's level designers. Some of the enemy designs are great (Pain Elementals, Pinkies, and Cacodemons); some are not (Zombies, Imps, Spectres); but the overall design for a Nintendo 64 game (and the remaster which adds 8 more levels, unnecessary but enjoyable nonetheless) is more often than not impressive in comparison to other N64 games. Doom 64 may have been forgotten by time, so it's inspiring to see its resurgence with Doom Eternal to an essential game in the series—far more essential than fucking Final Doom.

Reviewed on May 08, 2023


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