I started Circa Infinity pretty unimpressed with what seemed like too simple an idea to be interesting to me in 2022. However by level 2 I was thoroughly hooked into the vision of this game, which is in equal parts both compelling and utterly disorienting.

This is a twitch-platformer in the vein of VVVVVV or Love, but segmented out in digestible chunks in the same way a puzzle game might do it. I think that's where my initial impression may have faltered, because I assumed the challenge was cerebral rather than dextrous. Turns out, it's both! The response-time needed for some of these levels was preposterous, but progression was (for the most part) pretty forgiving. I really liked the way checkpoints were implemented organically as circle-layers, rather than through some obvious flag the way most games do them.

I also REALLY loved the bosses, and the first was where my feelings really started to shift. Rather than simply acting as a conclusive event, they function as a test of the skills developed in each level, which is - I think - the ideal of what a video game "boss" should be. The only thing I didn't love was that, upon taking damage, each boss fight starts again from the beginning. I totally understand why this was done, but it resulted in a frustration that eventually overtook me and prevented me from getting past the fourth level.

This is absolutely a game I intend to return to and complete one day, really good stuff.

Reviewed on Mar 23, 2022


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