As the game suggests, it starts after you've completed the story, and as such, I'm operating on a limited impression, but I'm fully sold on this iteration of WarioWare. Smooth Moves is my favorite party game, and I can confirm--after picking it up recently--the original Game Boy Advance game is a classic, but Gold didn't resonate with me at the time of its release.

Get It Together was very familiar but still felt completely modern. The numerous characters' unique abilities adds an engaging metagame lacking from my previous experiences. The exhaustive menus and gameplay options suggest a more-robust-than-it-should-be package which you expect from Nintendo (but still appreciate when applied to their c- and d-tier franchises).

I love the personality of the WarioWare series. In a world of increased sterile standardization (Mario) or embraced hyper-commercialism (Splatoon), it's nice to see a mascot fart and burp his way through life's stupid trials. Wario is the best character in the Nintendo pantheon because of his puerile sensibilities. He's such a stupid and comically inept act of subversion; it's great.

The presentation is alive and vivid. It never stopped being impressive how the flat characters fit into a wide variety of environments. The floating characters are tacked on 2 and 3-dimensional environments in creative and interesting ways that always looked fresh. There's so much frenetic energy on screen that's absolutely demanding my attention, yet the visual language is so refined that complex ideas are communicated immediately and with incredible clarity.

As with any arcadey experience, I know I'll never experience the true value of the game. Like with Star Fox or F-Zero, I enjoy my playthrough, recognize it was a preliminary pass before engaging with the stages in a more complicated manner, then go back to Tetris and Mario Kart. WarioWare could potentially be an evergreen title for me, if I ever go back to traveling more, but I'm afraid I'll fall off like I do with every high score chaser.

What makes me think Get It Together could potentially have more legs, though, is the mission collecting structure. I'm a sucker who can look at a list then feel super-satisfied when I check something off. That's exactly what the missions are: numerous clearly stated, easily achievable goals that ultimately test patience more than skill (unless, y'know, it's a really hard one). So far, the loop is rewarding, but only in limited doses. Once I pass stage 45 in a level, the cycle feels rote, and I start hoping I mess up. Fortunately, there's so much to do in the game, with every change of focus, it's immediately fun again.

- Played for a few hours, enough to unlock all characters and modes (that are visible/not secret, I guess), and a few more to just pass the time. Near fine: ★★★★☆

Reviewed on Aug 22, 2022


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