Strong character work continues from Phantom Hourglass. Happy to say dungeons are much improved upon. It's a shame getting to them requires the most tedious form of travel yet. The train is too slow and far less engaging than traveling by foot in other entries. I would hold this game in higher regard if it weren't for that tedium. I can't imagine myself replaying this game for the dungeons and bosses because I'd have to go through so much boring filler to get to them. Also the flute sucks.