I was begging for a shorter game after SMT II. If delivers on that in the most backhanded way possible. Whose sick idea was it to entice the player with four routes only to put them through dungeons so bad they won't want to replay the game? There is a war crime level time waster in this game. Combine that with asset and soundtrack reuse from the first two games and now I'm being tempted to skip this entry altogether. What's even worse is the most unique part of the game is in the fourth route locked behind new game plus. Reiko's ending is enjoyable but when the most enticing content is in playthrough two of a game that's already more of the same, I can't be bothered.

Reviewed on May 12, 2024


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