Steam Next Fest February 2023

This Next Fest came when I was unfortunately too busy and so I couldn't play as many demos as I wanted to; in fact I downloaded many of them and kept them in my library until I had the time, weeks later, to finally play them. But I finally did it, and I'm glad I did since some of these demos were super interesting.

Corsair's Madness is a neat 2D platformer, that copies other games in the same style maybe a bit too much for me to praise it much more than that. And after finishing the first level I met some "natives" and uhh, there's other stuff I can play instead.
I always appreciate getting to meet new cultures and myths through games, and that's what got me to try this one, a first-person adventure set in a Slavic world.

You are a sorcerer with the power to travel through different times and alter them, and you do so to investigate why everyone in this village has disappeared, and what happened to all of them.

Some of the puzzles aren't explained well by the game, and in one occasion I had to watch others' playthroughs to learn what I had to do as it wasn't clear at all where I had to go. Maybe those are just demo issues, but maybe the full game will be like that as well so I'll wait for impressions when it's out before getting back to it.
This game is a cinematic platformer à la Another World, and as I'd never played any of those I gave this one a shot.

You're a young man trying to move across a city while hiding from robots that have taken over and subjugated all the other humans, often you see signs of their destruction but in some screens they will try to hunt you down and you'll have to quickly find a way out.

After playing it, I realized I didn't mind the deliberate animations as much as I thought I would, but I did not enjoy any of the fail states, leading me to restart screens many times, and as such I didn't finish the demo because I saw this isn't my kind of thing.
This game deservedly got some attention from its art, but after some time with it I think the big character portraits don't match well with the rest of the game's style of pixel art, and the upgrades feel mere copies of what you've seen in other metroidvanias and don't have a strong reason to be there...

In the end, I felt it's just a metroidvania doing things other metroidvanias do instead of doing something new, and I have so many of those I can play already.
This demo was region locked where I live, and thankfully a good friend played through all of it while I was watching it.

This is a very, very silly and surrealistic visual novel/text adventure, where you're basically a therapist helping criminals change their mindset through the power of code (which uh has some ethical concerns), turning them into cheerful people. The game quite literally treats criminal intent as a computer bug that can be corrected, so I guess it's okay to rewrite minds.

It looks like the full game will be a lot of fun, and maybe disturbing, and a good time.
This game is Dig Dug meets Bomberman, using MAME-style keyboard shortcuts on top, so it knows very much the audience that would be interested in it. I think I need more experience with both series before I can properly appreciate this one, but it was fun!
You say "gorgeous game" and I say "how high?"
I learned about this game just last year, but after playing the demo and talking about it with friends it seems this one got funded on Kickstarter over a decade ago? I imagine many people who supported it back then moved on instead of eternally waiting for it to come out. Still, the atmosphere is so unique that I'm sure it got new eyes on it with this demo.

It's a top-down action-adventure game with good focus on platforming and combat, set in a dark, rusted world. It uses industrial, mechanical sounds, which combined with the animations put extreme weight behind each of your actions; even though movement is very fast, you feel like everything in this world is exhausted.

It also has one of the best "80's imagination of what a cybernetic future would be" user interface, filled with cool visualizations and cassette-like glitches.

Given it took 11 years to get to this stage I have no idea when it will be out, but I'll play it when that happens.

With a name that makes it hard to find, this was a very cool 2D adventure, revisiting Earth after it was abandoned for centuries and trying to survive long enough until you find materials to repair your ship and leave it once more. The planet is now dominated by sentient robots, nature took over, and the only signs of humans left are dead bodies scattered across the land.

You find leftover weapons and lost memorabilias, and use those to defend yourself and learn about what happened after you left, solve puzzles and find coordinates for other outposts to visit. It's a really engrossing narrative and I hope it's out soon.

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