Another solid game from Amanita Design. The puzzles here felt harder than the usual for them, but I'm aware I'm not great at puzzles about handling many variables by moving in, effectively, a grid, like Sokoban and so, so it could just be that.

The middle third of the game is also composed of repetitive and context-less puzzle rooms, where you play with mostly the same mechanics without a narrative incentive to keep doing it, which made that portion of the game considerably slower to get through than the beginning or the ending, which was delightful.

Reviewed on Jun 24, 2023


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