This review contains spoilers

spoilers for both turnip boy games below

i really really loved this game and i want to rate it higher :c

unfortunately, it seems the game is a little bugged, meaning that i can't complete all of the quests. it kind of soured the experience to not go into the end 'boss' with everything finished; this was a rare case where i really wanted to 100% complete everything, because i love the characters and the world so much. and i care if i deliver their letters or find their lost items or whatever.

which brings me to my second major issue. i do like roguelikes, so the genre shift wasn't really too jarring or off-putting, but i feel that the game being much faster-paced meant that there wasn't as much room for tense, atmospheric moments of worldbuilding that really grabbed me in the first game - entering the bunker for the first time and it becoming all-too-clear that veggieville was a society built on the ashes of nuclear holocaust will stick with me for a long time.

i guess my other main point of contention is that there is no real end boss, other than an extremely frustrating chase sequence. although i completed it without needing god mode, it does feel like an oversight that there is no option to change the size or colour of your cursor in the accessibility settings. i would have preferred that over "just stop taking damage" as an accessibility feature. i'm visually impaired - i think close to, or maybe actually legally blind - so it's very frustrating to continually lose where my cursor is onscreen and face the wrong direction or get stuck on some scenery during the chase, forcing me to take damage i normally wouldn't have, die, and have to restart and sit through an unskippable cutscene.

to be fair to the game, i do want to praise it for its own merits, rather than comparing it to its predecessor. i did love the combat, upgrades felt satisfying and well-earned, the cosmetics were adorable, the "dark web" browser was just hilarious and silly. the weapon system felt good, and although i would have loved to have more than one weapon able to be saved in the locker, i do understand that it's part of the logic of the roguelike genre, not knowing what cool rare weapons might drop each run. there were just so many cool ones i wanted to keep ;--; frog gun my beloved.

anyway this was fun and if they fix the bugs i will consider pushing this to four stars, but i think objectively this rating fits my experience c:

Reviewed on Jan 27, 2024


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