I think there's a lot to love here, but I don't think everything really comes together that well.

I love the bungee cord and the platforming it provides, but once you get it, that's kind of it. I would've loved some upgrades or more unique uses for the bungee cord, but you're kind of doing the same thing with it 2 hours in as you were 5 minutes into the game. Not that this is a bad approach, but I think for something like a Metroidvania, that drip-feed of evolution is important, and this game feels like it lacks that. You'll mostly be collecting trinkets which modify the gameplay in minor ways, and I was looking for some full upheavals. I appreciate the dedication to the genre, but I can't help but feel that a different approach to the cord's development and level design was needed to really suit it properly.

The different guns are a nice addition, but for the most part, they're completely missable and don't feel that fleshed out. They don't really do that much in conjunction with the bungee cord, which feels like kind of a wasted opportunity. Shotgun boosts and rocket jumps are always welcome additions, but the game isn't built around EVERY player having found them, so they feel like toppings on the cake rather than ingredients in the batter.

The combat is honestly one of the game's stronger suits, though, and I appreciate that the guns add some variety to how you approach each encounter. Wasn't a huge fan of the story and how the world is presented, but I think it's serviceable enough for what this genre is.

Overall, a pretty good game that starts to lose steam after a while.

Reviewed on Mar 20, 2024


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