It's been a long time since I played the first Ittle Dew, but I recall it being charming and lighthearted. The sequel, I found to be more grating. It's more combat focused than its predecessor and that's certainly to its detriment. There aren't any i-frames after getting hit, so it's possible to take a huge chunk of damage with the large number of projectile spammy enemies that show up in the latter dungeons. The dungeon design is also fairly unremarkable due to their choice to allow you to tackle the dungeons in any order -- this means there can't be any assumptions made about what items a player will have. It's a good idea, but the execution makes the dungeons feel pretty samey by the end of the game.

Reviewed on Feb 06, 2023


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