It feels like there’s something in Redfall, but there isn’t. Every session gives a glimpse until you get a clear view of something and realise it’s bad. It is just an empty, repetitive and deeply uninteresting experience.

The repeatable content loops make it playable, but within this nothing really stands out. The designs of interiors are cool. Places evoke stories more interesting than anything in the game’s conventional arcs. The map is cool looking and I liked seeing new sights, it’s just that there’s nothing to do in any of them that legitimises them. No divergence or room for player expression.

To an extent, certain systems have promise. Nothing compelling is built out of them or around them, though. Characters are limited, best described by others as a complete character split into four deficient options.

Reviewed on May 13, 2023


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