In the development of Demon's Souls, FromSoftware initially deemed it as a failed project without a cohesive direction. This led to a significant shift, handing the project to Hidetaka Miyazaki, who was just a coder at the time. giving him full control, they essentially entrusted it to him, the outcome wasn't gonna matter anyways since it was labelled as a "Failure".

Miyazaki took a deep dive into experimental territory, aiming to create a new sub-genre that would revolutionize the gaming discourse. Demon's Souls isn't as bad or underwhelming as everyone says. It stands as a solid title with unique elements throughout the experience.

Though its gameplay & general pacing is slower than its successors, what it achieved was undeniable. Its level design is compelling and memorable (minus world 5). The game has a captivating eerie atmosphere amplified by its beautiful raw art style. Has the best hub, the 2nd best OSTs, and bosses that are distinctive, with many being gimmicky rather than just the usual R1 and roll. Execution might have failed at times, but they were clearly still finding their footings. Miyazaki's Demon Soul's set the foundation & gave birth to the famous & wildly loved "Souls-like" sub-genre in the gaming industry.

Reviewed on Oct 21, 2023


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