DBFZ rekindled my love of Dragon Ball. It got me invested in fighting games. It gave me something new to strive to better myself with. It kept me entertained and engaged before, during, and after Covid.
I was a day 1 player on PS4. I've hit 2 million BP on PS4 and Switch, and I'm striving to do the same on PC now as my final challenge. I'm happy to have seen this game through all its iterations, through its ups and downs, and to have gotten so much value out of the ride.
The game will eternally look, feel and sound beautiful. It's not only one of the most aesthetically pleasing fighting games out there, but it's one of the best looking games AND one of the best adaptations of manga/anime in history. It's ArcSys's best work by a country mile.
Every character has a distinct moveset and gameplan. There's nobody that's stupidly OP or completely irredeemable. The references to the anime/manga in each character's movesets are endless. There's room for so many team compositions between picking 3 characters and 3 assists. Everyone is fun and satisfying to use.
Yes, the single player isn't quite up to snuff with some more recent fighting games. Yes, it still hasn't gotten rollback netcode. But nothing's perfect. The good that this game has done for both Dragon Ball and for fighting games, and the impact that it's left on everyone that played it- that earns it 5 stars.

The gameplay is ruined by the presence of one absurdly broken character. It also lacks the depth of XC3 proper, and the methods with which you upgrade your characters becomes very grindy and sloggy after a bit.

The story tries to accomplish far more than it actually has time to. There are too many threads that are insufficiently developed, especially those concerning returning characters. In the end, nothing feels baked to a satisfying conclusion.

The world design is pretty uninspired, taking largely from existing locations and playing on nostalgia, having characters comment on fan memes and notable events from the previous games that occurred at these locations. The music is fine, but fails to leave the impression that any of the prior games left.

For the end to the Klaus Saga, Future Redeemed falls utterly short and feels especially lazy with its reliance on the old while its basegame companion Xenoblade 3 acknowledged the old while creating something entirely new.

Doesn't do nearly enough to warrant its own existence separate from its predecessor.