The game is heavily inspired by Company of Heroes, adapting many of its features such as cover, interchangeable infantry weapons, retreat/reinforcement mechanic, simplified base building and a point of control-based resource generation system. It also mixes 4 or 5 men infantry squads with mechs.

However, the game suffers from some pathing issues, units that don't always respond to attacks, and a cover system that doesn't do what it's supposed to do. Mechs take too long to traverse the map so a lot of times you are just waiting for them to get to their destination with nothing else to do.

The campaign is fun but poorly balanced, with some missions being inexplicably harder than others without an apparent reason. The AI gets ridiculous cheats that turn some missions into 40 or 50 minutes attrition battles. The story is interesting for an RTS, but it's nothing to write home about.

The biggest selling point for me was the design of the units, specially the mechs. They really spent a lot of time designing unique mechs for each faction, taking inspiration from the technical style of the corresponding country, and all of the mechs are exquisitely animated. Voice acting is top notch too, with voices for the original languages of each faction (Polish, Russian, German and English on its DLC faction), and also an English dub that respects the accents of the original voices. Overall looks of the game are really good, and it runs fairly smoothly on a couple years old PC.

Reviewed on Feb 06, 2022


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