The best thing I can say about Moonlighter is that its pixel art is incredibly detailed and textured. Everything else about the game feels like video game comfort food.

The core loop involves selling items in your shop, to upgrade your equipment, and then find new items in dungeons to sell in your shop. Both the selling items and running through dungeon halves of the game are quick and rewarding enough to make you want to always do the next step. It feels very similar to the "just one more turn" feeling you get from being in the middle of a game of Civ. Unfortunately, one of those halves lacks enough teeth to make it interesting, while the other progresses way too slowly in complexity.

Combat in the game is an uncomfortable mix of modern 2d action game verbs (dodge rolls, switching weapons, elemental damage, etc) and classic Zelda action verbs (you attack the direction you're moving, no animation cancelling). It's a serviceable set of systems, but it never feels great to play. Often it feels like enemies are simply more nimble or versatile than you. All you can do is rely on damage output to compensate, which is easy enough to do. It's just not very frenetic or strategic, unlike a more thoughtful 2d action classic like Hades.

The selling systems are the real highlight of the game. It is extremely satisfying to find the right price for an item you're selling, then selling 10 of them at once for lots of money. There is a progression of more interesting mechanics than price setting as the game goes on. You can sell items for a high price with higher demand in display cases. You have to stop thieves from stealing your items. Customers can put in special orders. But i found this progression a little slow for my liking. By the time I got to the more interesting mechanics, I was making enough money to avoid penny-pinching, giving all these new systems way lower stakes. Your mileage may vary.

Here are other things I neglected to mention. The weapon upgrades are fairly shallow, making it less satisfying as time goes on. The townsfolk don't really do much aside from telling you canned phrases. The backpack mechanics are fairly thoughtful, and packing your bag while dungeon diving is usually a fun puzzle to engage in.

All in a, the whole game feels like indie comfort food. If you want a low low difficulty roguelite, this is a good option. Otherwise, I'd recommend Hades if you haven't given that a go.

Reviewed on Sep 12, 2022


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