This has a lot of cool ideas that still haven’t been fully explored in Zelda-likes. You get six spirits in the game that assist with puzzles, traversal, and combat, and six spells for your weapons that do the same, each spell associated with a spirit
You summon spirits by interacting with their element which is really cool and adds a fun puzzle layer (fire for fire spirit, bush for earth spirit, etc)
The abilities are pretty unhinged too, ranging from ‘the shadow spirit lets you pull levers’ which makes no sense to ‘you can basically just fly’ with the wind spirit which is really cool
The game is super unpolished but there’s a plus to that since it lets even amateurs like me do sequence breaks. You can use bombs to blast yourself up to platforms you shouldn’t be able to reach yet
And there’s lots of little neat touches and ‘i wonder if i can try this…wow it works’ moments which is really cool for a Zelda-like. Unfortunately, the combat is fucking abysmal and the controls suck so it’s hard to wholly recommend
And there’s no map! And it does the psycho thing of randomly forcing you to talk to same NPCs multiple times over the course of the game, usually with no clear indication you need to go back and talk to them to progress.
but one last positive, the optional collectible treasures are really good; gems that power up your spirits. I love getting stuff like that more than pieces of heart or money, makes exploration feel more rewarding

Reviewed on Jan 28, 2023


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