I wish this game was more polished instead of being a scene-for-scene remake of the original game, but it's still the best way to play a great game.

Fun game with cute aesthetic. Requires a bit of grinding in the beginning as it is a beat 'em up RPG.

An excellent 3D fighting game that's easy to learn, but difficult to master. Weapons Master mode was a quasi-Adventure RPG that allowed you to buy new weapons for your character for use in Extras mode, and the mode itself was fun, forcing you to use your imagination in scenarios that the text describes.

Some say it's worse than '06 (they're objectively wrong) but at least this game isn't an incomplete, broken glitchy mess. Granted, and most importantly, the controls are absolute garbage.

1996

Super atmospheric game that serves as a 3D spiritual successor to Doom. Recommend playing this on PC with Darkplaces.

Not a bad game, but too different for its own good. The Director's Cut is the best way to play this.

This game isn't complete garbage, and that's the best I can say about it. It's a curiosity for the Game Gear. You can easily beat it the first time you play it, within an hour. The control isn't great, the level designs are awful, and the pre-rendered sprites are too big for the Game Gear's britches.