as a presentational piece taken on its own? it's really good, great visuals, great music, very cool.

the catch here is that you have to play the actual game, which is way, way too easy and trivial, and never really gets any more difficult than the first couple puzzles in portal and antichamber. you know, the ones where you're just being taught how to press a button or put a cube on a pressure plate. at least half of the time spent in this game is walking through hallways, pressing buttons, or grabbing cubes off of trees and putting them in their color-designated receptacle, all of which are more tasks of persistence than of being able to solve anything.

begins to approach some interesting puzzle concepts once or twice in that last stage, but it never really gets there. shame, since it looks and sounds so good

Reviewed on May 19, 2024


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