This review contains spoilers

There's no doubt that this game was revolutionary in its mocap, and because of that, a lot of the time it feels like watching a movie, and after considering the straight forward, repetitive puzzles and mechanics, the blend of FMV and video game graphics, I'm convinced that was the devs' intent: to tell a story that married cinema and video games. The premise is simple: a love story with layers. Our main character, Senua is plagued by psychosis -- a feature that I take with a grain of salt, as devs say they consulted people who live with psychosis as well as mental health professionals. Combined with 3D binaural audio, the voices are effective and the storytelling immersive, but I still feel like there's a hint of exploitation to drive the story along. And after a time, it's clear that the voices are hand hold-y and only drive the story when the story seems fit to do so.

The fighting is straight forward but frustrating in its repetitiveness and when the camera doesn't cooperate (which was often for me), it's incredibly frustrating when you get stuck in a corner and pummeled. There's only one unique fight in the whole of this game -- a boss -- and it was a very cool fight, I just wish there was more variety in enemies.

The story itself was fine, nothing incredible, and the ending scene confusing. Unfortunately the game didn't grab me enough to have me pore over ending explanations afterwards, and while I look forward to the sequel, I'll be waiting to pick it up.

Reviewed on Jul 09, 2023


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