The interconnected world is neat especially for PS1, it's nice to have a variety of weapons and spells that don't just make each other obsolete and I like the way different in game maps have details in different areas.

But unfortunately just about everything else has aged like milk. The combat feels like being a tank that's trying to perform melee attacks with its turrent, the areas often lack any identifiable landmarks and consist of 1-2 textures making navigation awkward and visuals ugly, and making progress is usually a matter of random exploration that doesn't feel like progress as it's not clear what you were trying to accomplish in the first place. What finally made me quit was a boss near the end that was not only a ludicrous difficulty spike but also required clearing a boss rush just to try again.

Reviewed on Mar 13, 2022


Comments