For some reason, I always want to go to bat for games from China. It's a large country whose games are very rarely localized. Additionally, the China-hatred on the internet makes me want to reflexively defend the underdog. China has a terrible, repressive government, but that doesn't mean that all Chinese people are bad, and the hate for China seems to spill over into borderline xenophobia. Finally, I enjoy Chinese wuxia/martial arts/fantasy movies, and this feel into those categories.
Unfortunately, despite being initially disposed to like the game, I was not particularly impressed. The game feels like a stiff and unresponsive hack 'n' slash, in the vein of Kingdom of Amalur: Reckoning, Dragon's Dogma, and Dark Alliance (not Baldur's Gate: Dark Alliance). Devil May Cry and its sequels have spoiled me when it comes to hack 'n' slash combat, I'm afraid. Instead of just letting me play the darn game, Sword and Fairy 7 subjects me to cutscene after cutscene (complete with Quick-Time Events) and painfully basic tutorials. Once again, I have been spoiled by Devil May Cry (no tutorials and every cutscene has something cool [1] happening). The graphics have that weird, plastic-y look that characterizes low-budget games with good graphics--scenery sometimes looks good and sometimes looks bad, while the main characters look like Barbie dolls. This, combined with the stiff controls, made me feel like I was playing with action figures. Overall, I felt like this game was decent, but not really a good use of my time. It clocks in at 20 hours on HowLongToBeat, and reviews say that the majority of that is cutscenes, so it's safe to say that it's not for me. I'm glad to have Gamepass around so I can try out games before I buy them.
The music is great, though. Every Chinese game I've played so far has amazing music.

Reviewed on Aug 04, 2023


Comments