Sooo much jank & unfortunate difficulty spikes, I get the feeling that this wasn't playtested enough during development leaving a lot of areas feeling unpolished. There's bullet sponge enemies that are too fast, completely pitch black areas you need to navigate with your flashlight that's always dead, doors getting stuck... Oh, and don't forget the invisible zombies & teleporting faces that are borderline impossible to defeat without cheesing the game. I knew the original would be a bit rough but this is the re-release so I don't really know what happened there.

It's a shame because the atmosphere, sound and texturing is so great - especially the "drawings scratched into the walls" aesthetic. Still, a very commendable effort considering the dev would have been literally 14 years old for the majority of the development. The games I was making at 14 were not nearly this impressive lmao.

Still have Cry of Fear to play through though, so hopefully that'll combine the atmosphere with some more solid gameplay!

Reviewed on Mar 28, 2024


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