This is an interesting game due to the fact that it is a remake of an early game in the developer's career. Thomas Brush created the game "Coma" in Adobe Flash a while ago and it gained some viral attention. It focused on a kid named Pete who suffered a coma and is suspended in a sort of dreamlike world. It took less than an hour to complete.
This game was created years later in Unity (under the working title of "Once Upon a Coma") with more of a team, has much more plot and gameplay (takes about 6 hours to beat), and expands on the original story. It focuses on Peet, as he goes on an adventure to save his childhood crush Wren, who has been kidnapped by the evil Dr. Smile. Hidden beneath the cutesy and slightly macabre artstyle lies a dark and tragic metaphor about growing up, loss, and guilt. It's a narrative puzzle-platformer with a handful of interesting boss fights, a cast of weird but engaging characters, and rudimentary combat. The small-ish worldmap is built in a Mario-esque sidescroller fasion with bits of Metroidvania sprinkled in. It boasts a subtle and dreamlike soundtrack to accompany Thomas' surreal artstyle and has some decent voice acting to complement the dialogue, which has its moments but falters occasionally.
For an indie game, it's a neat creative effort, but it leaves a little more to be desired from a gameplay standpoint. Some other things that put me off were the childishly vulgar mannerisms (I get it, it's a game about childhood neighborhood shenanigans, but the "booty bum", "poop", and "fart" stuff comes across as a little forced sometimes).
I would recommend it for those who have more than a passing interest in indie games. For anyone else, it might seem short and a bit boring. I personally enjoyed it, due to the themes of nostalgia resonating with me.

Reviewed on May 18, 2021


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