This is the first Halo that I owned (but not the first I played), so it does have a certain special place in my heart for that, but that mainly applies to the multiplayer aspect. I think Halo 4 has very good multiplayer. I only ever played the campaign once, though, and after playing the previous entries to the franchise, Halo 4's campaign is...ok.
Halo 4 takes place four years after Halo 3. Master Chief's half of Forward Unto Dawn drifts within range of the Forerunner Shield World, Requiem, and a splinter cell of Covenant forces boards the ship. Cortana wakes Chief, and they land on the planet. Cortana reveals that she is going "rampant", which means she is past her intended lifespan and is now in the process of deteriorating. In addition to this, Chief accidentally frees the Didact, an ancient Forerunner being who intends to reclaim the "Mantle of Responsibility", which essentially means he wants to govern all of the space-faring races, and in his case, with an iron fist. Eventually the UNSC Infinity arrives and crashes on Requiem, and now an all-out fight to stop the Didact, fix Cortana's rampancy, and escape Requiem begins.
The first half of the campaign is actually pretty good, I enjoyed it a lot. One of the biggest changes that I wasn't too fond of, however, was changing the Covenant dialogue. Instead of speaking English and saying occasionally funny lines, they now all speak in an alien language, which I guess makes sense, but Halo 4 ended up being the only game to do this in. New enemies are also introduced, and I didn't really care too much for them either. The Prometheans are just not as fun to fight against as the Covenant. Their weapons are cool though.
In the second half, Chief delves into Requiem's depths and eventually faces off against the Didact, almost dying, but Cortana saves him, and sacrifices herself in the process. The game ends with the Didact defeated, the UNSC having escaped Requiem, and Chief alone.
Overall, I liked the plot, but as opposed to the OG trilogy, which had more of a feeling of being a part of a much larger conflict with a grand purpose, Halo 4 felt like just a cool sci-fi adventure with Chief as the main character. Honestly, they could have just left Chief floating in space and I would've been fine with it. It was a nice, bittersweet, open-ended ending. But now we have a new story on our hands, and hopefully its good! (Spoiler alert: it wasn't).
Gameplay-wise: sprint became permanent, a ton of new weapons were introduced, and a couple new vehicles were added.
I'd recommend this because the multiplayer and forge are super fun, but if you're here for the campaign, it's aight.

Reviewed on Nov 02, 2022


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