The amout of "video game logic" used in the level design was a bit shocking to me at first, but I got over it relatively quickly. The main drive of the game was the story, which unfortunately gets drawn out with way, way too many cover shooter encounters, especially in the later stages of the game, when some enviroments get recycled. The final level is also pretty terrible, as it requires you to complete a few sets of cover shooting stages, while the antagonist hides behind cover and can one-shot you if you're not careful enough. When you finally rid of all of his guards the game concludes with a set of QTEs in a scene where it seems like there are multiple logically sound ways of approaching the situation, but only one is correct. You have to learn that route through trial and error. Not great game design. Despite all this, I'd say I enjoyed my time with Drake's Fortune. The game still holds up graphically. If you squint a bit the enviroments could even be called stunning. The driving force of the game were the story and the moments of interaction between characters. I'd say in a way it all felt comfy? Yeah, the game could benefit from cutting out like an hour or two of straight combat and a better final section, but it was still a fun, short and sweet adventure.

Reviewed on Dec 29, 2023


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