21

I’ve rarely played DLC that retroactively makes the base game better, because most of the time DLC is just more of the game with some added features— and that’s sorta true in this case too, but those new features happen to be a bunch of boring, annoying, repetitive bullshit that makes the entire experience aggravating.

Truth Quest adds a new location— which is one of the things that I surprisingly really enjoyed. It’s unique in the sense that it feels like a new place apart from the base game; the atmosphere is moody with newly added overcast weather, including occasional rain, instead of the frequent sunny weather that the base game had (and that I often didn’t enjoy and found repetitive). The content inside this new location however, is not anything new; it’s the exact same side activities that were present in the base game, except with harder (more annoying) enemies, five new infamy levels (kill me), some new time trials that don’t do much for me, and objectives that seem like they were intentionally designed to frustrate you and waste your time. I’m referring to the comms towers that purposefully embrace the game’s clunky and slippery controls, which I don’t understand; why design a game around being a sea creature, but then make objectives that force you to go onto land in order to jump into the air a thousand times trying to bite something that is out of reach, all while running out of breath, being shot at, and fighting the controls more so than the enemies trying to kill you? I honestly don’t fucking know, it seems like a baffling idea to me, one that isn’t fun whatsoever. As if copying and pasting all of this side content onto a new location wasn’t bad enough… they also decide to add all of it again to the old locations too, making you effectively redo all of the old stuff… what the actual fuck? What were they thinking?

The gameplay while underwater isn’t much better to be honest… They add a few new enemies, most of which are bosses that have some of the same abilities that you have, and they’re not fun to fight because the combat doesn’t have enough depth. You’re basically dodging for most of the fight, and then going in for a couple hits once they get stunned, it doesn’t do anything for me and by this point I’ve had enough of the combat system to not want to do it for another 3-4 hours. I sorta liked the last boss, but just because it actually adds some new gameplay mechanics and has some spectacle to it. The lack of new equipables adds to the repetitiveness of it all too, they implement a single new mutation set, but I wouldn’t say it’s noticeably better than any of the other ones, it just has a general feeling of doing more damage, there’s nothing there to engage with and it’s more of a “Oh a new set? Guess I’ll put it on for a damage buff” type-thing. It’s not something you have to actively think about while in a fight, just spam the attacks and you’ll be more than fine.

The base game at least had some meaning behind its final hour, because up until that point we were following Scaly Pete and his story; but in here, it swaps all of that out for some generic conspiracy theory shit that is way too boring to keep track of, seeming as I’ve literally forgotten all about it five days after playing it. The story completely loses all the charm that it once had, and lacks any sort of fun because of how out of place and random it all feels when looking back at the main game.

Playtime: 3.3 hours

DLC's - Ranked
2021 - Ranked

Reviewed on Sep 11, 2023


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