Jusant is an interesting game which made a strong first impression, but as it went on the frustrations stacked and it felt like it wasn't really going anywhere. It's a game all about how you move, and the method of using the left and right triggers to control the character's hands feels unique for how much it is in the forefront of the game. Unfortunately the actual movement felt a little like a prototype still, at times being stiff or unresponsive and not quite up to the platforming that the game asks of the player in the second half of the game. Obviously it took a lot of ambition to make a physics based game like this but it could have used a lot more refinement. A lot of collisions were wrong and a few times I got stuck in the geometry. The button mapping was also slightly annoying with your companion, I never remembered which button did what and would often have to sit through the long 'pet the dog' animation accidentally.

The game's story is also a weak point. I think the environmental storytelling had great potential but the game is weighed down by uninteresting datalogs. It feels inspired by Ico or Journey-style games with imposing environments and an isolated protagonist but it doesn't do anything with that idea. Some of the puzzles are nice but it feels like they could have done more.

Reviewed on Nov 18, 2023


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