Being able to replay this with full context and attention of the game has been a great joy. Picking up pieces that get recontextualized throughout the entire story is incredibly exciting and I appreciate the start more than ever.

Meeting all the characters I've come to love over the past year or two all over again has been real special. And since I played A Realm Reborn on Japanese at first, actually hearing the infamously bad voice acting was at the very least very interesting, because of how beautiful some of its voice performances are in later expansions. While this is something bad specific to A Realm Reborn, it does give me greater appreciation for the game as a whole.

Undoubtedly, there's a lot that's not good or straight up bad about the first part of Final Fantasy XIV. Tons of fetch quests, sequences that don't matter and characters that have little import or are actively making the experience less enjoyable. Unfortunately, this does hold A Realm Reborn back from a higher score, but more importantly than its faults, I love what it does well.

This first, long section of this masterpiece of a game is often written off as simply bad and slandered to hell and back and sometimes even called skippable. But what I found in connecting the big moments and its important characters, is a story that does its best to save what had come before. And by doing so, it's able to set up fascinating setpieces of its world that open up countless storytelling possibilities for its sequels, or expansions. A Realm Reborn isn't perfect, sometimes it's not even good, but it's essential. You're able to appreciate Final Fantasy XIV to the fullest if you experience this imperfect entry to a perfect game.

Reviewed on May 10, 2024


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