I'll keep it simple: it just hits a sweet spot of polish that I can't really fault it for anything. I don't think tann is doing anything new with Slice & Dice, but they are doing everything well. It feels like a gold standard when it comes to scale for a game like this. 20 randomly generated waves, 5 randomly generated heroes, and upgrades between each round. The combat is standard Dream Quest or Slay the Spire but the pacing is much faster straight from the get-go. Health is low, enemy damage is high, and typically you're looking at a potential dead unit every turn. The undo mechanic ties everything together with a neat bow, allowing for players to explore different chains of combat resolution. The freedom to view cause-and-effect allows the player to easily understand some of the more deep interactions and plan around them. The reroll feature is also nice; it makes me wish there was the option to shuffle-draw in more deckbuilders as a standard. There are similar mechanics in Children of Zodiarc that has been quite enjoyable.

It's an exceedingly simple gameplay loop that you have definitely seen before in many other games, but it is the valedictorian. When it comes to broad descriptions of "replay value" and "bang for your buck," you can't beat an offering like Slice & Dice. The sheer amount of content will keep anyone receptive to it engaged for hours. It will be considered a classic in a couple years.

Reviewed on Apr 05, 2024


2 Comments


1 month ago

This comment was deleted

1 month ago

the glazing is crazy 😭😭😭

1 month ago

@trinity: u mad!! u mad!!!!!