It feels like a downgraded Yakuza 0, with less interesting substories, no playable Majima, no disco minigame, etc.
The story itself is good though, and I can't complain about the combat since it's the same from 0, but the Majima everywhere system, while brilliant, goes on for waay too long. After seeking out Majima in the streets at every chance I got, I still was at rank A by the finale, and had beaten all the interesting encounters, so the only thing left to do was keep reentering buildings to try and force the "right" Majima to spawn so I could progress.

Reviewed on May 14, 2024


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