Unpopular review incoming, but bear with me. I'll try to explain myself.

My overall issue with the game is its slow 'pace', and I mean that in regards to the low rate of decision-making more than I mean your movement-speed. You don't actually move that slow, but the large areas you have to move around in still make the experience of getting between points of interest a slog. As you walk into myriad collectibles; enemies, platforming-geometry, and general hazards don't really crop up in a meaningful way for much of almost any stage. You are essentially free to try and go to anything as quickly as you can virtually unopposed.

I don't know if there's a late game difficulty-spike to address this as I was only able to 100% the first 8 stages before losing interest. I don't really have any suggestions on how I'd improve the game either. It's a gentle collectathon with simple levels and movement. You don't have to pay attention to your momentum, there's no high commitment to any movements (like Mario's triple-jump), and variety is provided by transformations with even less complex move-sets. I don't think making the action-set more complicated would address anything since stages are wide open and generally not dangerous. It's a game designed for players of a certain skill-level, I suppose, and doesn't have anything to offer players looking for a more demanding experience. It's a subtle balancing-act to make a game for players of varying aptitude/experience.

For me, at the age of 7 when I first attempted it all the way to now, the game is and has always been fundamentally uninteresting. At the bottom of my game-literacy and observed through its current state, I never have been and may never be the target-demographic of this game. Not hating on anyone it clicks with though.

1/5

Reviewed on May 08, 2024


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