Aggressive bullet-hell shmup that mixes ideas from many of the best in a modern style. But for a modern CAVE style game the highest difficulty mode is far too easy, around the middle point (e.g. average CAVE first loop clear).
I'd expect modern games to push easy & hard modes further from the middle to appeal to new players and hardcore fans. If an Ultra mode or such is added this would sit comfortably alongside Crimzon Clover as an all-around package.

The game system and stages are excellent. Visibility of bullets is clean and modern similar to Blue Revolver. Difficulty tweaking just feels a bit off.
Player ships seem to be overtuned after early demos making stage enemies feel too weak. e.g. Type-C turned from a technical hard to master scoring type into a win at everything type.

Reviewed on Apr 09, 2023


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