(atari-produced usdm cabinet)
the realest of racing roots.

one track, one pedal, 2 gears, infinity degrees of movement on the steering wheel (really?!?!) it does everything it needs to do: be a damn good open wheel (as in formula [number]) racing game for the arcade market of 1982. letting off the gas or a quick shift into low is the most controllable way to lose speed for the tighter corners, but exploding into fellow vehicles on the track will lose you The Most Speed. The biggest flaw with this game is the use of an endless encoder for steering, akin to tempest's knob, might even be the same part but with a deep dish wheel attached. a spartan, landmark "pretend car" experience, served one checkpoint at a time. a response to sega's Turbo, but it would quickly be usurped by sega's response to it. might have felt better if the cabinet had any sort of lock or return-to-center on the steering, as i tended to overcorrect when coming out of turns, but the wheel rim itself was about the same diameter as what's in my civic, around 330mm!!! most arcade cabs have like 280mm-ish wheels.

(additionally, while the sit-down cabinet is most ideal, if you play the standiup cabinet with stool you end up with a driving position not unlike a truck/lorry)

Reviewed on Oct 08, 2023


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