Pretty much a nothing game, in the vein of Spider-Man 2018, God of War 2018, the Guardians of the Galaxy game. Here's a pretty IP [Star Wars] backdrop. Some basic powers. A pretty simulated Jedi cosplay machine. Decorate your own lightsabre and then go kill the same empty AI stormtroopers.

I liked Fallen Order when I played it. I found the attempt at trying to make Sekiro for a mass audience novel. I liked the excruciating metroidvania map. I liked the Uncharted/God of War candy coated linearity. I platinum'd that game, partially out of covid lockdown boredom and emptiness and partly because it was just rewarding enough to play.

In comparison, Survivor is bloated and strung out. There is little coherency. You arrive at a little hub world early in the game but it has no purpose other than as a small sandbox for you to hunt for varuous mullet hairstyles inside locked chests. The NPCs all seem AI generated and their quests trivial. The more linear sections of the game feel half thought out. The platforming in this game is simply unsatisfying; poorly signposted and there just to extend the game time.

And it has to extend the game time because nothing in this story is strong enough to keep your interest. I wouldn't be surprised if the whole thing was written by AI prompts. It's so banal.

Star Wars Jedi: Survivor feels specifically designed to be nothing more than a way to fill in your down time. I could feel the air flowing between my brain playing it. At least it's not agonising to get through ala God of War Ragnarok.

Reviewed on May 15, 2023


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