55 Reviews liked by zhenghe


+fast-paced, engaging combat with intuitive controls, plenty of unlockable weapons, and combos
+solid turn of the millennium dark mecha story, with great mecha designs by kojipro veteran Yoji Shinkawa
+map is completely open and every area is can be visited again. many areas have optional missions and hidden collectables as well
+good mix of boss fights between gigantic mechas and dogfights with other mechs
+great scenario design, with more than just straightforward hack and slash challenges ahead of you. there's a bomb defusal section, a sniper section, your mech gets corrupted and limits your moveset, among other objectives
+the OP rules, tho sadly it's the in-game CGI cinematics instead of a 2d animated video like is in the HD collection boot-up
+the fog is a little heavy but otherwise the environment design is top-notch, astonishing for an early '01 ps2 game, and emblematic of kojipro's technical prowess
+a very nonintrusive leveling system is in play as well, making your mech feel very powerful by the late game even if you miss certain hidden powerups

-camera control has not aged well... it snaps behind you every time you release the left stick, with very little control on the right stick. the dynamic battle camera rocks though
-the hd remake of this game was a little rough, with some noticeable frame drops in boss fights towards the latter half of the game
-the rescue missions are very easy to screw up, as any civilian deaths can drop your rank tremendously, and each mission can only be attempted once per playthrough. considering how imprecise the combat is, it's easy to cause collateral damage, or for enemies out of your control to cause collateral damage
-speaking of which, there's an early-game boss battle that takes place in an area that later has a rescue mission, and any building damage he causes will affect your mission rank later on...
-the ending is abrupt, making the game feel almost like a side story in its own mythos
-too short!! excusable because it's such an early ps2 title (and probably was on a shoestring budget with a tiny team) but 5 hours is a little slim
-a couple of objectives are difficult to find, aka the padding is a little too obvious

a lot of my minuses here are nitpicks, as this really is an enjoyable game and an interesting early mecha game where speed and fluidity reign supreme in combat. sadly it was not ported to ps4 like 2nd runner was, but it's incredibly cheap on both ps2 and in the ps3 hd collection, and more than worth it.

It is a waking nightmare to know that the style and irreverence of Arcane Kids is only ever going to be a thing of the past, and can never be recreated. Have fun clawing through "All New Releases" on steam for anything that matches Sonic Dreams Collection, a free "joke" game about sonic weirdos, by any metric.

HAD FUN !!!!

THE JUKEBOX IS NOW CRAP THO ITS JUST PERSONA 5 MUSIC NOT SAYING PERSONA 5 MUSIC IS BAD ITS NOT ITS ACTUALLY VERY GOOD BUT FOR THE LOVE OF GOD USE OTHER SONGS ?

evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye evie frye

This is a perfect example what it looks like to be the last semi-decent game in a dying frenchise.
Up to Unity I found the AC series enjoyable. With Syndicate there was still a bit of joy coming out of it and I can appreciate many things about it. But this is where I feel like I could see the series going downhill and everything being too rushed and poorly made.
From here on I haven't played any AC game more than 1-2 hours before not being able to continue.

SOMEDAY YOU'LL FIND YOURSELF
AND REALIZE THAT YOU'RE BEAUTIFUL.
(SO THAT WHEN) LOVE TAKES YOU DOWN AGAIN,
(AND IT BREAKS) YOUR HEART IN PIECES, THEN JUST
LET THE TEARDROPS FALL LIKE GENTLE RAIN.

remove love rap and you have a perfect video game

what can I say about Illbleed that you don't already know? It's a fantastically silly & extraordinary time & knows exactly what it's doing.

"Where did your true self go? You are now nothing but an empty vessel pretending to be human. "

There's a pounding in my head it hurts its screaming its crying my heart is beating too fast way too fast it's gonna burst my hands are cold my skin is cold my skin is hot its too hot too hot too hot too hot too-

The Delmeter finally kicks in, and the splitting headache fades. The world stops spinning and I can finally feel my own two feet. There's a corpse by feet, it's face a gnarled mess barely recognizable as human. There's blood pooling beneath my shoes, and I can feel the Delmeter fading already.

Galerians is a 2000's survival horror game about Rion, a young boy who wakes up in a hospital, with no memories of his past and a sudden batch of psychic powers, who's only motivation is to locate the girl who's been contacting him telepathically. In doing so, he unravels a conspiracy surrounding the sentient supercomputer running the city that wants to replace humanity with a race of psychic superhumans known as the Galerians, and how the girl he's looking for is the key to stopping the AI's ascension to godhood.

As Rion, you have to manage your limited psychic powers via the multiple types of drugs you will inject and ingest over the course of your adventure. Rion can switch between different types of psychic attacks by injecting himself with three different types of drugs, and each attack used will slowly drain your drug meter until you need your next fix. Compounding your limited usage of Rion's psychic powers is the AP meter. By attacking, taking damage, or even simply running around, the AP Meter will fill, and if it hits max and Rion tries to use a psychic attack, he will Short, making him a walking death trap that will instantly kill all enemies that come near, but will slowly drain Rion's HP until he either dies or takes another drug called Delmeter (of which there is only a finite amount of in the whole game) to reset the gauge to 0. The limited resources, alongside the ticking time bomb that is the AP Meter heavily discourages combat in Galerians. Outside of a few forced encounters, combat is completely optional and provides no tangible benefits for Rion, meaning that in true survival horror fashion, hoofing it is usually your best option in any given situation.

The puzzle solving is fairly simple, usually consisting of key hunting and very basic fact recollection. Rion can use his psychic powers to gain hints for item locations and puzzle solutions, which means that it's very hard to get truly stumped. While the puzzle solving is basic, the moment-to-moment gameplay is mind-numbing and the combat is rather clunky when you're forced into it, Galerians' aesthetic is what really makes it stand out. The story is a wild ride full of insane plot twists and heady themes that aren't really tackled in a very deep or clever manner, but this alongside the sparse moments of Scanners-esque ultraviolence and beautifully rendered early 2000's CGI cyberpunk landscapes full of alien architecture and that glorious Y2K technological aesthetic elevate Galerians from a mediocre Resident Evil clone to an absolute standout hidden gem of the survival horror genre.

The game can be very buggy at times but the story is decent and the parkour is amazing.

Unexplainably fun to play paired with an engaging story and beautiful world design

Up until this point, Assassin’s Creed had pretty much overstayed its welcome. With the release of Rogue, it was clear Ubisoft was just wanting to use the series as a yearly cash grab. While no single game is inherently awful or bad, the formulaic nature of every game playing nearly the same but with new characters and story just wasn’t appealing anymore. The game was starting to feel less unique and made from love and care and more just copy and paste and insert a few new characters. Unity was the series’ first next-gen outing with updated visuals, mechanics, and co-op. Unity scales the series back to its roots and focuses solely on the narrative and less on varied mechanics. For instance, naval battles are gone as the game focuses just on Paris set during the French Revolution. So, like in the original games, we get to run around a large town area full of chests, side quests, and things to collect to gain money to buy customization pieces. Then there’s the meat of the game which is the story missions.

Honestly, this is where AC shines best, just a large historically accurate city with fun story missions and a few side quests. Unity’s side activities are abundant and completely optional. These range from various co-op quests to helping solve mysteries using your Eagle Vision, finding chests that contain various amounts of money or customization pieces, emblems, and secret relics. I personally feel there’s too much here and it’s all padding and filler. I spent a couple of hours doing these activities just to try them out and they don’t interest me at all. Once you finish the game there’s no reason to keep playing unless you’re a completionist and want to achievement hunt. The series has always been great for that.


Unity has a five-tier difficulty system in which missions are rated from one to five diamonds. Of course, you can increase your rank by buying or finding better armor pieces and weapons. You also need to buy skills to increase this rank as well. I finished the game at rank four and never found the game overly difficult combat-wise. You should never engage 8-10 enemies anyways and that’s been a rule in the series since the beginning. The skills you can unlock are rather useful and some are acquired just by playing the game. Poison darts, health, lockpicking, and various things like these have been done in the series before and at this point, I don’t find it necessary to lock these things away anymore. Just give them up in the beginning and let me acquire armor pieces. It’s just another excuse to pad the game and make you finish missions for skill points. The only reason to acquire franks in the game is to increase your ranking and allow you to buy armor and weapons, however, this is completely optional. You should be at least rank four by the end of the game, but I didn’t have to end up buying much.

The story itself is decent at best. At least we get to see Arno rise and fall as an Assassin and regular person. You start out playing through Arno’s childhood and how he discovered the Assassin Brotherhood and he is on a path of vengeance to kill the murderer of his father. You also have a love interest, Elise, who you knew as a child, and the strife they go through is okay. Unity’s story was never gripping or kept me on the edge of my seat. There were a few twists and surprises, but nothing amazing. The ending is rather disappointing and typical. The “real-world” here with Abstergo mostly takes a back seat and you never control any character like you did Desmond. It’s told through dialog and pre-rendered scenes. It’s mostly pointless and I wish the series would just get rid of this part of the story. I say this in every AC review I do, and I’ll keep saying it.


Sadly, while it did go back to its roots in terms of scope, the game still has mundane boring combat. The animations are silly with weird clipping issues and the game is still just a parry fest. You can unlock heavy attacks, but when the enemy’s life bar flashes yellow you parry and attack. Its uninteresting and head-on combat has never been the series strong point as it should be avoided. Most of the missions require you to find a target, assassinate them, or find your way into a stronghold and gather evidence for something. Eagle Vision is key here as it lets you see enemies through walls and tag them on your mini-map. As the game progresses these strongholds get tougher and bigger and more confusing to navigate. A new addition to assassination missions is side objectives that allow you to make the hit easier. There is usually one assistance and assassination opportunity that requires extra thinking and leg-work. Sure, you can just charge in and kill the target, but usually, in later levels, there are just way too many enemies around and you will never even make it. You also can’t finish the missions unless you’re anonymous so the target will lay there, you then have to run away, and then work your way back without being seen to finish the job. It’s best to just do it the correct way the first time around and it’s satisfying every single time.

I found these side objectives are rather neat and fun. Sometimes you can free some people to start a distraction and clear out an open courtyard which gives you quick access to the target. The assassination opportunity puts you right in front of your target without being seen. One mission had me kill someone attending a ball in a mansion. I freed a fireworks cart that would force the target out of the ballroom and into the hallway which let me blend in with the crowd and kill her without fighting through guards. Some of these were fiddly and you have to be in the right position at the right time or you will blow it, so a lot of trial and error is still needed which can be really frustrating, but satisfying once you figure out where the target is and the quickest way to them. I did find traversing the buildings can still feel finicky and too sticky. Sometimes I just wanted to hop down to go to a specific platform and Arno would hop around like a bunny and jump down or go up to something when I just wanted to run straight. It made me fail some missions, and this is still an issue that needs to be addressed.


The visuals of Unity are outstanding, but it’s a technical nightmare. At launch, Unity was one of the most broken games to ever be released, and while now it’s been patched up just fine, the engine is horribly optimized and runs like garbage even 7 years later on new hardware. The anti-aliasing is a resource hog and I had to turn it off just to get 60FPS on an overclocked RTX 2080. Back in the day, it was impossible to run the game maxed out and get 60FPS and it ran even worse on consoles. At least Paris is beautifully recreated and the historical buildings look beautiful and are fun to explore. Everything just looks so good here, but at the cost of a terribly optimized game engine.

With that said, Unity isn’t the worst AC game, but not the best either. I appreciate the return to simpler times with just a core story to focus on and one city to explore on foot. There are still too many side activities to pad the game and the ranking system is guilty of this as well. Combat is still boring and rough looking and climbing around things is sticky and fiddly. While the new opportunities during assassinations are fun to accomplish it makes the trial and error that much more prominent and frustrating despite the satisfying pay-off. Unity is worth a play through if you have the rig to run it, but don’t expect a next-gen revolution.

The game that got me into Assassins Creed. Honestly, the world is so beautiful. It's constantly fun to explore Paris, as the movement is great. The missions truly make you feel like an assassin. Sometimes the combat is simplistic, but it doesn't matter too much. The characters you actually cared about, although the pacing was still very poor.