A Plague Tale: Requiem

released on Oct 18, 2022

A Plague Tale: Requiem is an action-adventure game similar to its predecessor. The player assumes control of Amicia and must face against both soldiers from the French Inquisition and hordes of rats that are spreading the black plague. The gameplay is largely similar to the first game, though the combat system is significantly expanded. The game features a progression system in which the player will be awarded additional skills and abilities. Stealth players will unlock skills that allow them to sneak around more efficiently, while those who prefer a more lethal approach will unlock additional combat skills. Locations are also larger, giving players additional options to progress.

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Já tenho quase 7h de gameplay, estou gostando bastante, dos diálogos e da história, e ressaltando que o jogo é bem bonito...
Ainda não senti algo tão forte com a história, mas imagino que seja questão de tempo até eu gostar mesmo do game.

I fairly enjoyed the first game, A Plague Tale: Innocence, for its visual design and story, but at the time I also hoped for a more diverse and deep combat system in a possible sequel. Well, A Plague Tale: Requiem surpasses its predecessor not only in terms of combat but in any aspect and to a remarkable extent. The combat system is more refined, finally enabling stealth kills, which were sorely missed in the first game, and implemented in much larger "arenas".

Skills progression is based on playstyle, but it's rather convoluted in its implementation, namely, on the number of kills in each encounter, which requires the players to consult a guide to see how many enemies to kill in each encounter to max out everything.
The more power of the PS5 also means many many more rats, which in this game have reached a grotesque amount.

On a more negative point, navigation in open spaces can be quite confusing and in the first few chapters, I find myself stuck at a checkpoint with no option to proceed (that I could see).

Based on rumours and the post-credit scene, it seems that a third iteration of A Plague Tale will happen, so I'm looking forward to that.

I can't bear the main characters. They are just whining all the time, they sound so unconvincing, all their interactions feels fake and overdone. I don't know if the problem is the acting or the writing, probably both, but damn the dialogues here are bad, it's like drama-written-by-AI.
And what a lazy gameplay. It's just the most boring and repetitive stealth mechanics and fifth-grade level puzzles. The walking simulator parts are actually the only enjoyable ones.
First game didn't annoy me that much, maybe because at least it felt a little fresh and with a more cohesive story. It's still a mediocre game, but this one feels worse.

This review contains spoilers

gameplay moyen et exploration aussi mais histoire si touchante rip Hugo

This review contains spoilers

Damn... So in the end we have to kill Hugo to stop him and the macula from killing more people. Honestly, The whole game was absolutely cool and I felt immersed with the story and world building. I haven't played the first game but watched a streamer for it till the end of the first game so I had no problem understanding the story for the second game. After finishing the game and watching the whole credits roll I just felt empty,, This was a fun ride and I ABSOLUTELY will be happy if ever the devs announced the third game for this considering the near the end cutscene showed us a baby that had marks of the Macula so Im guessing the devs will make another sequel to which I will absolutely be anticipating and will be playing once it releases. The writing, graphics, gameplay, everything was great props to the devs.