Reviews from

in the past


tbh the ending is definitely making up for anything that this game lacks in gameplay. i play games to feel things and i got plenty of feels from this one. sometimes i really crave a narrative story that hits as good as this and i was really surprised at how much i cared about the characters and story by the end of it. gameplay is really rough and i had to play on easy to actually get through it. but that's okay sometimes.

It starts off much weaker than the conclusion of the original. Throwing you into situations similar to the climax of the original, while lacking most of the tools. Once the game starts opening up, as you unlock more tools and abilities again, it shines much brighter than the original. The story struggles the same as well, intent on following the beats of the original, to spin off in very different directions that work great. Much improvement is shown to side characters as well.

Final major thing, music. Amazing use of Gregorian chants and strings to emphasis major moments.

Good follow up. Rats, kids, etc. Less little children stinking the joint up this time around. More decent adults with good stories. Not quite getting the conversation around this one being a game of the year candidate. But it's good.

exactly what you would expect from a sequal
really brave tho (if ykyk)

Franquia dos meus jogos favoritos


Se nota la confianza en la saga después del primero, la ambientación da un paso más y ayuda al crecimiento del personaje de Amicia.
Las voces originales son algo con las que el doblaje no puede competir. La banda sonora es impresionante
La jugabilidad se amplia un poco más para mejorar una de las flaquezas del primero. Un top gráfico en el momento de lanzamiento

This game took a lot of risks, and it worked, a game as good as the first, but this one is sometimes a little more boring, but only sometimes, it's still a great game

Seguito più che buono, non tante novità, ma introdotti side characters comunque di un certo livello.

Um jogo que não esperava nada, mas me surpreendeu muito pelos gráficos e principalmente pela trilha sonora, e uma história bem diferente também

Amazingly well written game with beautiful scenery even when being surrounded by death and well, rats. I didn't exactly love the ending, but I can't say it was a bad ending. Overall, I'm glad I played this and can finally shut the chapter on Amicia and Hugo's story.

Story 5 | Gameplay 4.9 | Audio 5 | Visual 5 | Details 3.5 | Entertainment 5

Total 4.7

I fairly enjoyed the first game, A Plague Tale: Innocence, for its visual design and story, but at the time I also hoped for a more diverse and deep combat system in a possible sequel. Well, A Plague Tale: Requiem surpasses its predecessor not only in terms of combat but in any aspect and to a remarkable extent. The combat system is more refined, finally enabling stealth kills, which were sorely missed in the first game, and implemented in much larger "arenas".

Skills progression is based on playstyle, but it's rather convoluted in its implementation, namely, on the number of kills in each encounter, which requires the players to consult a guide to see how many enemies to kill in each encounter to max out everything.
The more power of the PS5 also means many many more rats, which in this game have reached a grotesque amount.

On a more negative point, navigation in open spaces can be quite confusing and in the first few chapters, I find myself stuck at a checkpoint with no option to proceed (that I could see).

Based on rumours and the post-credit scene, it seems that a third iteration of A Plague Tale will happen, so I'm looking forward to that.

This review contains spoilers

gameplay moyen et exploration aussi mais histoire si touchante rip Hugo

This review contains spoilers

Damn... So in the end we have to kill Hugo to stop him and the macula from killing more people. Honestly, The whole game was absolutely cool and I felt immersed with the story and world building. I haven't played the first game but watched a streamer for it till the end of the first game so I had no problem understanding the story for the second game. After finishing the game and watching the whole credits roll I just felt empty,, This was a fun ride and I ABSOLUTELY will be happy if ever the devs announced the third game for this considering the near the end cutscene showed us a baby that had marks of the Macula so Im guessing the devs will make another sequel to which I will absolutely be anticipating and will be playing once it releases. The writing, graphics, gameplay, everything was great props to the devs.

Jogo muito parecido com o original, gostei mais do envolvimento da história e dos personagens, que é o forte deste jogo. Conduz muito bem a narrativa para que o jogador nunca saiba ao certo o que irá acontecer.

Só a mecânica das fase de ficar se escondendo dos soldados pra passar que era bem chata e repetitiva. Fora isso, QUE JOGAÇO DO ARALHO AAAAAAAA

It gets better and better as you progress through the game.

It's a sequel with gorgeous graphics, gameplay better than the first one (it's cool to see them continuing to be inspired by Naughty Dog and keeping up with the wide-linear settings of Uncharted 4 and The Last of Us 2), and an incredible collection of characters. All the characters who help the protagonists are distinct not only in gameplay but also in personality and motivations. Even with such a bleak scenario and story, it's amazing how they made so many lovable and interesting characters. Even the villains are detestable as they should be.

I particularly like that the game is longer but not by much. This allows time for the game to "breathe" and develop the supporting characters better, as well as showcase all its beauty. Rarely have I taken so many screenshots of a game and used the photo mode as much as I did with this game, and the entire battle-free arc of chapter 9 was quite enjoyable due to the variety of visually distinct places you visit.

With that said, it's even difficult to choose which set piece is the best since each one is better than the other. And it's hard not to become attached to the work done in developing Amicia. She's definitely one of the best protagonists in recent years, the kind of character you don't just control but root for to succeed. Which makes the end of the game even more special.

I really hope they're willing to make a third game after all, there is another outbreak of plague in human history, right? Or maybe some additional material about the sixth-century outbreak, which the game also shows.

And if they do come back with the idea one day, I hope they make even more progress in the quality of the battle settings, trying to avoid some of the jank the game has and avoiding scenarios with so many instant failstates. And have ideas for gameplay variety, perhaps a few more twists in the way the rats behave would be quite interesting...

O jogo melhorou tudo em relação do primeiro que já era bom. Não tenho muita experiência com jogos onde Stealth é a temática principal e não um elemento, mas eu adorei os dois jogos da série. Meus único problema foi algumas escolhas de game e leveldesing, mas foram bem poucas e eles melhoraram tanto que nem é justo ficar batendo nessa tecla.

Joguem quando tiver oportunidade, eu recebi os dois jogos pela PSPlus, mas sem dúvida pagaria uns 100 reais em cada fácil fácil.

A Plague Tale: Requiem improves in most aspects from the previous game, the gameplay is pretty much the same with some QOL improvements, the areas are bigger and more detailed now, more enemy variety, new items to use, the graphics are also really, really good too.
The story is nice although I wasn't a huge fan of some parts and reveals, I wasn't very attached to other characters besides Amicia and Hugo so some moments weren't very impactful.
I also would've liked some more improvements to the gameplay, it still feels a bit clunky like in the first game.
Overall, it's a solid sequel and a nice ending to the franchise.

Eu acabei de terminar a história e estou sem palavras, eu amei essa obra de arte. As músicas são lindas, os cenários são lindos, você sente a atmosfera de idade média quando joga, um detalhe que eu adorei nesse jogo foi a forma que usam as cores, quando é um bom momento da história, as cores são vibrantes e alegres e vai perdendo a cor conforme piora. A história foi me cativando mais e mais conforme eu jogava. Eu chorei no final do jogo, é muito lindo e eu não quero até agora aceitar que acabou assim.
Comparando ao primeiro jogo. os momentos "stealth" estão bem mais abertos e com mais opções para passar, as músicas continuarão no mesmo nível do primeiro jogo, o que é um elogio, as músicas de ambos são maravilhosas, os gráficos melhoraram também.
Eu tive a sensação de que não é necessário jogar o primeiro jogo para entender a história desse, por mais que seja uma sequência direta, em nenhum momento se tem alguma informação que você entende apenas por causa do primeiro jogo, inclusive em nenhum momento se fala sobre como acabou ou algum momento marcante dele, mas, eu recomendo jogar antes, para você ter o contexto da aventura deles e a conexão de Hugo e Amicia que é o ponto mais forte desse jogo.

This was a great game, even better than the first Plague tale. Excited to see where the series goes next.

Tomaron tanto de Uncharted y Tomb Raider que perdió su personalidad

Ainda vou zerar
I will complete soon

Having completed A Plague Tale, I received quite a lot of different emotions and when comparing the first part, the authors outdid themselves 2.5 times. A very beautiful combination of vile death and noble views that intertwine together, creating harmony and fear at the same time, even when nothing portends trouble. Ours hero, of course, a strong woman (and this is very meticulously explained in the game, it’s infuriating), which is a pretty strong hackneyed stereotype, but despite everything, the connection between all the characters is strongly felt, even in the background, and how difficult it is to describe.

Пройдя A Plague Tale, я получил достаточно много разнообразных эмоций и сравнивая первую часть, авторы превзошли себя в 2.5 раза. Очень красивое сочетание мерзкой смерти и благородных видов, которые переплетаются воедино, создавая гармонию и страх одновременно, даже когда ничего не предвещает беды. Наш гг конечно сильная женщина (и это в игре очень дотошно разжёвывается, аж бесит), что довольно сильный избитый стереотип, но несмотря ни на что, сильно чувствуются связь между всеми персонажами, даже на втором плане, и как это сложно описать.

Finalizei o game agora, realmente, tem uma historia muito boa e um final que prende a atenção e nos deixa chocado. Além da boa construção de personagens e trilha sonora muito boa.

Recomendo jogar o game, merecido reconhecimento na disputa pelo GOTY 2022


I can't bear the main characters. They are just whining all the time, they sound so unconvincing, all their interactions feels fake. I don't know if the problem is the acting or the writing, probably both, but damn the dialogues here are bad, it's like drama-written-by-AI.
And what a lazy gameplay. It's just the most boring and repetitive stealth mechanics and fifth-grade level puzzles. The walking simulator parts are actually the only enjoyable ones.
First game didn't annoy me that much, maybe because at least it felt a little fresh and with a more cohesive story. It's still a mediocre game, but this one feels worse.

A jornada dos dois irmãos é encantadora, mas, ao analisá-la, percebe-se que a história é enfraquecida pela lógica empregada. É satisfatória, mas não excelente e um tanto simplista. A narrativa é linear. O jogo se destaca nas atuações dos personagens e na jogabilidade que contribui para a sensação de perigo iminente. A necessidade de furtividade, ou a falta dela, em momentos de mais ação (se o jogador assim o desejar), torna a exploração prazerosa, embora se estenda por algumas horas a mais do que o necessário, tornando-se repetitiva.
O ponto forte do jogo é, sem dúvida, a direção de arte. A quantidade de detalhes e a qualidade gráfica são espetaculares.