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Finally getting around to this game and it was a solid enough experience. The game is consistently throwing new mechanics at you almost until the final two levels to keep things interesting. The final bit does get a bit unforgiving with the one-hit kills and sometimes rough checkpoints, but it's solid enough. I give them kudos for having every boss in this game have a unique mechanic to beat.

The story is fine. I think the personal relationships between the characters is better than the overall story. Way too much of it feels like something it's either waiting to show me in the sequel or expects me to listen very intently to every bit of random dialogue enemies say. It's not bad, but it's passable. The relationship between the main character and her brother are top tier though.

A very short but sweet horror game done entirely in the style of the original Gameboy. To make it clear, this game is short, I finished one ending in thirty minutes, but there are multiple endings to try and get. It is one of my preferred types of horror games, focused much more on making me feel uneasy over jump scaring me. The story itself is fine, pretty basic horror, but told in a compelling way to make it slightly better than average.

It goes for very cheap and it is worth a pick-up.

Kiwami 2 brings back a lot of what made 0 so special in a lot of ways, which is a major plus. It also has some major downsides.

The good is substories are amazing again. They're funny, out-there, and just a blast to do. No more of Kiwami's dull ones. The business stuff is back, sadly they're just the hostess minigame again and a very poorly designed tower defense game, the spirit is there.

The medium is the story. The peaks are high, but somebody needs to teach the writer's twists are overrated and using several within an hour is not interesting. It actually ruins the peak story moments sometimes.

The real bad is the combat. Kiwami 1 already felt like a downgrade from 0. This feels even worse. Enemies are spam blockers and dodgers, Kiryu does not feel strong unless he's in a power-up mode. It's not THAT bad, but it's not good either.