Air Combat 22

Air Combat 22

released on Mar 01, 1995
by Namco

Air Combat 22

released on Mar 01, 1995
by Namco

Air Combat 22 is a flight simulator arcade game, released by Namco in 1995. It is the sequel to the 1992 arcade game Air Combat, both of which led to Namco's Ace Combat series. The "22" in the title refers to the game running on Namco's Super System 22 hardware.


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No, guys! This isn't Ace Combat 2! This is obviously the sequel to the Arcade game Air Combat and not the spiritual successor Air Combat on PS1, it's so obvious guys...

Air Combat 22 1995 is a sequel to Air Combat from 1993 on Namco System 21, with its name being a derivative of the Namco System Super 22 and not the 22nd Air Combat game.
This game is pretty much what the original did but in a playable state, the goal is still the same as its predecessor as you just have to destroy all evil planes on screen like all Aircraft combat games. The game feels much more polished this time with graphics that feel like a mix of the PS1 and PS2, the game itself is pretty short it's only like 5 missions but it has other game modes, to be honest, I haven't dug much into this game because it's overall just "fine" and I didn't felt like going down a Japanese rabbit hole to figure out what game mode does what, but all I can say is that the base arcade playthrough is really short.

I personally wouldn't really recommend this game because it's just a really basic Aircraft combat simulator but like if you ever come across it in an arcade you should give it a try, but going through the whole mame mess to emulate a 10 minutes long game isn't worth it.

foi um começo interessante

A huge improvement over the original, which was more of an arcade "ride" than a real flight simulator. You can now choose between three different planes, three different views, there's a thrust lever (sounds obvious, but hey), and three different game modes. The first two modes are "casual" and "expert": a bunch of stages with various scenery (above a jungle, a desert, the clouds, the sea,...) and objectives (shoot a number of planes, sink an aircraft carrier, a tense 1-on-1 dogfight, and even a refueling minigame). The last mode is "dogfight" where you simply need to shoot down waves of enemies. There's no continues in this mode so you're really chasing the highscore.
For a 1995 game, it still looks surprisingly good with big 3D models and a smooth framerate. Kinda crazy they decided to port it to Playstation since you can really feel the technological gap. There's also a banging soundtrack, a lot of voices and sound effects, the whole Namco arcade package.

Air Combat 22 is a really fun game, but it does have some issues. There's a strict time limit, and more annoyingly, very few missiles to work with. It's almost impossible to shoot down fighters with your regular guns, so if you're out of missiles, you're out of luck. That's not a problem in the regular modes where you can credit feed, but it's a death sentence in dogfight mode. It's not really fun to get a guaranteed game over because the enemy barrel-rolled right before you pushed the shot button and you wasted precious ammunition. I guess that's the limits of a pure arcade experience, and I'm glad the series jumped over to home consoles.