Aldynes: The Mission Code for Rage Crisis, is a horizontal scrolling shoot 'em up game developed by Produce and released in July 22, 1991 for the SuperGrafx only for Japan. The game has a unique option-based combat and features levels with large scaling effects or parallax scrolling effects. Nearing the year 2020, the societies of mankind fall into global depression just as an alien invasion suddenly comes down on Earth; coming from a large mechanical planetoid, the aliens attack the Earth without reason or communication. With all defenses annihilated, the United Nations corresponds with NASA to make a powerful space fighter known as The Ortega under project name Aldynes. During that time, a particular space fighter pilot - known only by his call sign Fox-A - was killed in action; his bereaved girlfriend Hiroko soon discovered Project Aldynes and its near complete fighter. As the invaders attack the air force housing Project Aldynes, she hijacks one of the ships and throws herself into battle in hopes of getting her revenge.
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It's just bad. Enemies come from both directions, with not much you can do. Your ship is slooooow, only getting faster with pick-ups - at which point your ship might become too damn fast and hard to control. There is a stage with magnetic floor and ceiling which is a complete disgrace. I could not hurt the final boss at all, and can only assume it requires a specific weapon type - of which you can't fully select, enemies drop those.
It's the only game in the system with unlimited continues though... at least it has that.
Games like this make me feel a lot less guilty about my Genesis fanboying.
Looks good, decent music, the control of the satellites is a good mechanic though they easily get stuck on things when sent off on their own. Your base speed is too slow and needs to be improved by speed powerups, with the first pickup giving an acceptable feel to movement. Death will spawn you back at the game's last checkpoint with no powerups and with the fairly relentless enemies and small surprise bullets or attacks that you have a good chance of not being able to see coming this does up the difficulty quite a bit.
Screenshots: https://twitter.com/Legolas_Katarn/status/1561160828123918336