Alone in the Dark: Inferno

Alone in the Dark: Inferno

released on Nov 18, 2008

Alone in the Dark: Inferno

released on Nov 18, 2008

An expanded game of Alone in the Dark

Taking inspiration from the presentation style and structure of a number of acclaimed and globally popular TV action dramas, Alone in the Dark is split into a number of distinct episodes in a season-style format. With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark is adapted for an audience familiar with the hard-hitting bite-size delivery of contemporary TV dramas, offering easy accessibility whether the player has hours to devote or only wants a quick TV-style fix.


Also in series

Alone in the Dark
Alone in the Dark
Alone in the Dark Prologue: Grace in the Dark
Alone in the Dark Prologue: Grace in the Dark
Alone in the Dark: Illumination
Alone in the Dark: Illumination
Alone in the Dark
Alone in the Dark
Alone in the Dark: The New Nightmare
Alone in the Dark: The New Nightmare

Released on

Genres


More Info on IGDB


Reviews View More

This game is some kind of remastered version of xbox & PC release that was poorly received & reviewed. I guess all that remastering paid off because the game I played was excellent, memorable and innovative. Soudtrack is propably the best in any survival horror game ever. This game has features like real-time inventory that are still ahead of games that are being made today. It has flaws, like infuriating driving and platforming sections and bad dialogue, but it's still an amazing game. One of the most underappreciated games I have played, worthy of another remaster.

Literally one of the best worst games I’ve played in a while. Janky as all fuck with one of the dumbest stories and casts of characters I have ever seen in a video game. Some of the worst driving ever.

However, it takes risks that no other game would in 2008/09 and feels like a prototype of modern survival games. At least the game as a whole is memorable.

On release I saw all the negative press and reactions, passing on it without much more thought and diving back into endless, blissful MGS4 sessions.

Some 14 years later - jaded from the rapidly declining state of the modern gaming industry - I found myself scooping up various physical copies of hidden gems for the PS3, throwing in Alone in the Dark for a couple of bucks.
Turns out you have to disregard the majority opinion if you want a title packed with fresh ideas.

The game is janky, the voice acting sits in the limbo between laughable and dull and the episodical structure with TV style recaps is a miss for me. The reward for giving it a spin is a game that offers you physics based puzzles, with some of them having multiple (even unintended) solutions, a real time inventory that has you looking down into your jacket, on the fly choice between first and third person, crafting that requires the actual components of what you are trying to make and not just some scrap metal, a dedicated button for closing your eyes and cruising through Central Park.

Aye, the story. A bunch of tropes, a hamfisted connection to the very first game in the franchise and some guy doing a Times New Roman T-Pose.