AlphaMan

AlphaMan

released on Nov 19, 2019

Log in to access rating features

AlphaMan

released on Nov 19, 2019

Alphaman is an action platformer made with nostalgic love from similar platformers of the past and present. Jump, shoot, and dash your way through various stages, gaining new powers and abilities along the way to stop the Red Bombers!


Released on

Genres


More Info on IGDB


Reviews View More

Cheap and short, it was ok. I played it a long time ago, i don't really remember much about it.

This review contains spoilers

A Megaman-inspired Kaizo that's visually smoother and more slippery (in terms of controls). Music is great, foes and stages are fair and distinct, but some platforms are very precise and the save checkpoints aren't well spread out.

There isn't a tutorial for the player to learn how Alphaman controls, if you started the game blind and without reading the description, you wouldn't be remiss to know Alphaman can use his special ability without using his power, if you longpress the "x" button. You can also dash by holding shift.

There's a handful of secret stages you can access if you're agile enough, earning yourself a variety of keys that each increase your special power capacity.

Balance is a major issue though. The first filter point is fighting the first boss without any notable special ability, but as you beat the bosses you unlock an ability from them. The become significantly easier once you get the Maid's broom, but certain bosses go down easier if you use specific weapons such as the firebomb, the flamethrower, or the knives.

At the end of the game, you're tasked with fighting all four of the bosses AGAIN, one after the other, with no checkpoint inbetween. After beating them you get a little XP, but not a whole lot. That means if you die, you have to start all over. It's a major "filter" point considering the enemies aren't any weaker in any way.

This is a short (1-3 hours) game that's arguably worth the 5 bucks, for all the genuine and heartfelt effort put into it. The pain points are the trial and error, learning enemy patterns, and the very difficult back-to-back boss fight at the end. But even with these shortcomings, it's still a very aesthetic game.

I made this game! It tried my best to make an homage to a certain blue bomber!