Ape Escape is a single-player 3D platformer released in 1999 for the Playstation. Using the analog stick, you must capture apes that have escaped throughout time to stop them from screwing up the fabric of time and space.
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Ape Escape is sick, it's probably most notable for using dual analogue in a fairly ingenious way requiring the right stick to be used to swing a net or spin a propeller, also you can compress the stick to crawl and dive. I like the quirks and adjusted to the controls easily.
The mini-games you unlock use the dual sticks further, like a skiing game where you control where each ski independently to race a course.
Story is straightforward, some ape called Spectre gets a hat that makes him smart, he hijacks a time machine or something and you're tasked with collecting apes and catching up with Spectre to save the day.
The apes themselves are fairly funny, I like that it is a collectathon where you have to strategise a little, going in guns blazing could be chaotic whereas using a stealthy approach may trivialise some ape encounters. I can see how they became a mascot character going into the Eye Toy era, they're also sorta proto-Minion in many of their behaviours.
I don’t listed to much Drum and Bass but Soichi Terada has an absolute belter of an OST, I’d recommend listening to Sumo Jungle and Sun Showered to hear a broader selection of his music.
I had a good time playing through the game originally, but upon beating the final stage you're told to collect all the apes for the true ending... problem is I often prioritised apes sitting at the beginning of a stage, this meant I had to play through full stages to find the remaining apes which is a real turn off, especially given the length of many of the late game stages.
As of April 18th I have collected every ape and finished the second Spectre fight , I have no time for Spectre coins and time trials.
The mini-games you unlock use the dual sticks further, like a skiing game where you control where each ski independently to race a course.
Story is straightforward, some ape called Spectre gets a hat that makes him smart, he hijacks a time machine or something and you're tasked with collecting apes and catching up with Spectre to save the day.
The apes themselves are fairly funny, I like that it is a collectathon where you have to strategise a little, going in guns blazing could be chaotic whereas using a stealthy approach may trivialise some ape encounters. I can see how they became a mascot character going into the Eye Toy era, they're also sorta proto-Minion in many of their behaviours.
I don’t listed to much Drum and Bass but Soichi Terada has an absolute belter of an OST, I’d recommend listening to Sumo Jungle and Sun Showered to hear a broader selection of his music.
I had a good time playing through the game originally, but upon beating the final stage you're told to collect all the apes for the true ending... problem is I often prioritised apes sitting at the beginning of a stage, this meant I had to play through full stages to find the remaining apes which is a real turn off, especially given the length of many of the late game stages.
As of April 18th I have collected every ape and finished the second Spectre fight , I have no time for Spectre coins and time trials.