Apocalipsis

Apocalipsis

released on Feb 28, 2018

Apocalipsis

released on Feb 28, 2018

“Apocalipsis: Harry at the End of the World” is a unique puzzle point-and-click adventure game with action and story-driven sequences. Its beautiful hand-drawn apocalyptic graphics were inspired by Dürer’s engravings and the aesthetic of Dance Macabre.


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it's ok. played on console the speed of the selecting arrow is stupidly high and makes pointing at things difficult from time to time

ok point and click nothing special

Apocalipsis es un juego al estilo de Machinarium. Con cientos de puzles en cada pantalla, de lógica, o sin ella. Es muy cortito, incluso con su DLC, demasiado para el precio que tiene sin descuento. Pero tiene una historia preciosa y los gráficos son enormes. Muy cuidados y realizados a mano. El libro de arte que venia con mi edición es precioso (en PDF), ves cada detalle y cómo se ha trabajado en cada escenario. La BSO también es pequeñita, pero cada pantalla-mundo tendrá su tema, lo cual es de agradecer, y que no se haga repetitivo.
Es un juego que por su duración, si lo que buscáis es juegos cortos, es altamente recomendado. No os decepcionará. Y descubriréis que no por ser pequeñito, o cortito, tienen que ser juegos malos. Apocalipsis tiene todo lo que una Aventura de puzles tiene, sumado a una historia muy profunda y enorme.

claims of inspiration from durer is just a pathetic namedrop; there's nothing in common aesthetically or spirutally. this is a 2-color flash art monstrosity that misunderstands the work of great artists and of the middle ages altogether. as a game it doesn't fare much better. the puzzles are primitive newgrounds fodder (despite more namedrops by the dev who likens it to several worthwhile titles) which prove to be a chore to complete because the character's pace and pathfinding make navigating the map so frustrating the game is more aptly called a point-and-click-and-wait-and-wait-some-more game. further, the art is many times so rudimentary and single colored the logic of the puzzle turns into knowing what to do but not knowing what the artist intended these items or interactables to be. putrid! skip!