Arizona Sunshine

Arizona Sunshine

released on Dec 06, 2016

Arizona Sunshine

released on Dec 06, 2016

Arizona Sunshine is a VR shooter built and optimized for room-scale VR from the ground up. Step into the midst of a zombie apocalypse as if you were really there, and defend yourself against enemies close enough to touch. A custom-built physical animation system makes striking your undead enemies more thrilling and satisfying than ever before.


Also in series

Arizona Sunshine II
Arizona Sunshine II

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If for whatever reason I need to get a piercing headache as soon as fucking possible I am whipping this shit out so fast, the graphics plus the gameplay actually hit me with the skull splitter.

Now, I fully understand that in 2016 this was a big deal, but my god this game is such a snoozer.

This game was highly regarded and became a household VR title likely because it was one of the first that actually felt like a full game. It's got a full on campaign where stuff works and (big emphasis on kinda) kinda a story. BUT, with all the hype of VR gone, this game really doesn't offer much. In-fact, this game could have easily been made in flatscreen instead of VR, there's such little interactivity with the world.

Lemme run down what you do in this game: You use idk, maybe 4 weapons or so to shoot zombies, some zombies run, some zombies have helmets on, and some have some weird crystals on them or something. That's the entire collection of both weapons and enemies, the absolute lifeblood of an FPS. To progress in the levels, you must find a key or some piece to unlock the next part of the map, something that's been around since like Wolfenstein 3D, which isn't necessarily a bad gameplay loop, but it must be held up by everything around it. This game doesn't do that, there's very little set-pieces, extremely boring and linear map design, and as mentioned earlier, a lack of variety in weapons and enemies. In what is essentially an FPS, this game doesn't take the exploration approach of many boomer-shooters, nor does it take the linear-set-piece approach of modern shooters. It chooses to do the bare-minimum.

I got through like 7 levels that were basically all the exact same thing, though some were in darkness so yk, that's something. I legitimately got so bored I just wanted to stop playing, and here we are! Take away the VR aspect here, this game offers literally nothing that you can't find better anywhere else, with the VR, this game offers a middling shooting gallery.

I hate to rag on games so hard like this but honestly man, this is just such a whatever time. Oh also, the deadpool-esque protagonist is annoying.

Not a huge fan of zombies, but it was presented a little differently in the way it progressed, with a fairly light-hearted feeling through most. Plays out like most zombie stories, but it was one of the first big traditionally structured VR games, so it gets a pass, along with genuinely fun gameplay.

A very basic but otherwise fun VR shooter. I played this with a friend and it was a silly good time. We might even get the sequels so we can play it too.

The game does nothing extraordinary and it this was a flat game, it would be incredible generic. But the VR perspective really gives the game a fresh spin and popping head-shots never turns boring.

This is obviously helped by the fact that is an otherwise short game. We may have finished on 3 o 4 session, tallying at 6hrs at best.

With little extras to unlock or reasons to play it again, this is a one-and-done kind of game. For the sequel I am hoping it has a little more of creativity in-game and it gives us more reasons to keep playing after the ending.

This was one of the first VR shooters to come out. And sadly it shows. Did not age very well. I would only play this if you have someone to play with and you both are experienced in VR gaming. Otherwise skip this. Very mediocre, very clunky and the story is basically non existent.

Very early VR shooter. But its not half bad with a friend.