A remaster of Baldur's Gate II: Shadows of Amn
Kidnapped. Imprisoned. Tortured. The wizard Irenicus holds you captive in his stronghold, attempting to strip you of the powers that are your birthright. Can you resist the evil within you, forge a legend of heroic proportions, and ultimately destroy the dark essence that haunts your dreams? Or will you embrace your monstrous nature, carve a swath of destruction across the realms, and ascend to godhood as the new Lord of Murder? Baldur's Gate II: Enhanced Edition brings this critically acclaimed role-playing experience to PC, Mac, iPad, and Android.
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I preferred BG1's villain, and BG2 has evil beginner's traps, but otherwise, this game is the superior sequel. The sidequests, clever writing, gear, and level design have all been improved on an already well-made formula. The addition of gender-specific interactions is a welcome change. Few RPGs get it done this well.
A lot of what I've wrote for BG1 applies here (in short, play only if you like atmospheric jank). This does have far more characterization, with some needling of D&D's racism and classism that doesn't really go anywhere. Anomen stuck out the most to me with his corruption arc. Most corruption arcs have characters becoming comically evil, but Anomen just becomes a depressed bum. Very down-to-earth.
It's more annoying to actually play than BG1, though. Enemies throw around status effects like candy, so you'll be casting the same protection spells throughout the game. It gets to the point where making your avatar a Berserker/Barbarian/Undead Hunter (immune to most status effects) or Archer (99% of status effects are melee range) is a serious QoL upgrade.
The romance system is very funny because it's based off real-time hours spent on the game, not in-game hours, so it's very possible for you to just miss out on it if you play at a brisk pace.
It's more annoying to actually play than BG1, though. Enemies throw around status effects like candy, so you'll be casting the same protection spells throughout the game. It gets to the point where making your avatar a Berserker/Barbarian/Undead Hunter (immune to most status effects) or Archer (99% of status effects are melee range) is a serious QoL upgrade.
The romance system is very funny because it's based off real-time hours spent on the game, not in-game hours, so it's very possible for you to just miss out on it if you play at a brisk pace.
Like the first one but better in every conceivable way. BG1&2 set the standard for what isometric sprite-based art should do; the level of care and detail in the environments leads to a really beautiful experience throughout. These games do suffer from a combat architecture that is basically "see what buffs the enemy uses and react," but if you resist constant f5-ing it can be pretty engaging. At the end of the day I just wish it wasn't real-time-w/-pause. The alternatives have their downsides too, though. Ah well.