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Enthusiast of the color red. Chronic addict of FPSes and RPGs.
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A spiritual journey. The level design is great, but the platforming demands even higher precision than its predecessor. My SMB1 skills definitely improved after playing this. The custom music was dope, and the sprite art was gorgeous. My only main issue is that a handful of textures blend in with the background.

A satisfying, but challenging SMB romhack. While the first 4 levels mostly show the ropes, the kid gloves come off soon after. Each level is clearly made with speedrunning in mind, save for 3-2, which is a psuedo-autoscroller with very tight jumps (it's also my favorite level for being so distinct). The last level is fun but evil.

Decent semi-sequel to MN9, but flawed. MGB occasionally spawns enemies that will quickly attack you during tight platforming, making for some evil deaths. The ability customization is cool, but you can make yourself OP, and since several bosses lack defensive moves, they fold to this system very quickly.